Now, Tran explained, you could shoot people, then give them a wardrobe change, and then shoot them again and stitch those scenes together. However, in bigger crowd shots — take the Colosseum scene in “Gladiator,” for example — you would need digital doubles. You take 10 actors you filmed live-action, scan them and get their 3D “agent” which has their look, but alter it enough so they look different. But you also have to get them to act and behave differently so not everyone in a crowd shoot is doing the same motion — this is done with AI simulation by building a “behavioral network” for the crowds.
“For things like crowd shots, intimacy scenes, location scouting, etc., in somewhat of a coincidence several technologies recently reached a level of maturity and became production-ready,” Gidali added. “Fully digital crowd has been used already in shows like ‘Game of Thrones’ and ‘The Walking Dead.’ While historically limited to wide shots, advancements in rendering technology allow us to get much closer to ‘digital actors’ without losing fidelity.”
But where it gets trickier, Matsumoto explains, is with those shots that are in the middle between VFX and reality.
“Let’s say you are in a restaurant and there are people in the background and waiters walking back and forth — with social distancing and planning, you might be able to do those,” Matsumoto said. “But in a crowded bar, that’s where it’s going to be dicier, if you have shots that are tracking with lots of people in the background. Then we’d have to decide, do we shoot it on a longer lens and then compress the frame? That’s where the discussion is going to be more intense.” Gidali added: “Probably to even greater effect, screenplays will be altered and shooting styles revised to avoid or minimize certain scenarios. While we may see a wide establishing image with hundreds of digital extras, we may not be gradually following the protagonist through the crowd, but rather cut immediately to a tighter angle of the protagonist with the surroundings a fuzzy blur of shallow depth-of-field. There will certainly be many practical limitations even with the helpful hand of VFX, but Hollywood is an industry well-versed with self-imposed limitations as is, so there’s absolutely no doubt that productions will jump right into action and quickly outthink these limitations.” Location scouting is something that can also be done virtually, and VFX can be a great tool for that, as well. “In terms of visual production, how can directors and creatives actually still be doing their job? The only way to really do that without being present on set with a large crew is to have a virtual production environment, which is something we have done before,” Tran explained. “We had the location scout go with the VFX crew, which was like three people, to Iceland where we made virtual scans of a 300-meter radius, and then we take that data back and what we do is we build that environment and everyone can sit at home and scout Iceland.” However, Gidali doesn’t think producers will replace physical location scouting with virtual quite yet, given the costs involved. “Instead I think we’ll see a greater reliance on green screens and digital backdrops, or more immersive technologies like (again) ILM’s ‘Stagecraft’ which was utilized on Disney’s ‘The Mandalorian,’” he said. And speaking of costs, will budgets balloon now that more VFX is required? Matsumoto doesn’t think so given that budgets are established early to account for visual effects, while Tran says budgets will have to be reevaluated to account for more time spent on visual effects in terms of labor. But Gidari disagrees, saying that studios will see an inflation in budgets but that studios and networks will quickly find a way to balance costs. “As productions begin to resume, the increase in reliance on VFX will definitely cause a spike in associated costs,” Gidali said. “In addition, some studios may be short on cash because of the ‘aftershock’ caused by canceled or paused shows that would have landed on their desks by now but haven’t due to the pandemic. I believe things will balance themselves out rather quickly. Studios will quickly develop increasingly efficient techniques in order to remain competitive, and producers will become smarter with how they shoot to avoid excessive reliance on VFX.” Winkler added: “VFX budgets will definitely increase since a higher percentage of shots will become VFX shots. But as the quantity of VFX has increased over the last few decades there has also been enormous pressure to decrease the cost of VFX labor through outsourcing and tax incentives.” Overall, all four experts agree that technology has evolved enough to handle most every VFX need for future productions as long as there is early communication between teams as opposed to bringing in VFX groups as a “last-act rescue” team. “We have all the technology we need — it’s just about finding and identifying the problems and where we can assist in a timely and economical matter,” Tran said. “We do have incredible technology now,” Matsumoto said. “We’re at a level we’ve never been at before and shooting at resolutions we’ve never shot at before. With so much data, it’s hard to imagine that we can’t piece something together.” Winkler said low-budget TV and indie films will face some challenges with this new normal since “you’re not going to be able to cut corners the way you used to. You’re going to have to pay for safety supervisors, staggered call times, more space to keep crew distant from each other and VFX for scenes that normally wouldn’t have it in the budget.” But Gidali says believability is still the biggest challenge — after all, VFX still has troubles with effectively rendering close-up shots of faces.“Even on ‘The Irishman’ where the technology cost millions to develop and implement, the results at times fall short of being 100% convincing,” he said. “The general rule of thumb is the bigger a digital face appears on screen, the harder it is to convince us it’s real. There are many creative workarounds, and it’s not rare for directors to intentionally opt to hide faces to great emotional effect. But the bottom line is, while we’re technologically closer than we’ve ever been to being able to create realistic faces digitally, we’re not at a point where most productions could expect to rely on it successfully.”