Game Designer Tim Schafer Says Creatives Need to ‘Fight’ for Their Vision

The storied industry leader explains why “it’s not enough just to have great ideas”

Tim Schafer interview artwork
Office with a View of Tim Schafer (Photo credit: TheWrap, Getty)

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Tim Schafer knows what goes into getting a creative vision all the way from inception to deliverable, and — spoiler alert — it takes more than a winning idea. It takes moxie, skill and some business savvy, he told TheWrap for this week’s Office With a View.

Starting at LucasArts in 1989 before founding his own company, Double Fine Productions, in 2000, where he still presides as CEO, Schafer has seen the video game industry evolve over three decades. Across those years, Schafer racked up credits on legendary LucasArts titles like “The Secret of Monkey Island” and “Day of the Tentacle” and spearheaded Double Fine originals such as “Psychonauts” and “Brütal Legend.”

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